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 Memory Leaks

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Rodead
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Rodead


Male Number of posts : 89
Age : 33
Localisation : netherlands, Gouda
Registration date : 2007-07-02

Memory Leaks Empty
PostSubject: Memory Leaks   Memory Leaks Icon_minitimeWed Sep 19 2007, 21:39

Memory Leak:
the leakage of handle objects, or in other words, basically whenever
you create something or reference something, other than integers the
game loses it’s location, thus causing a leaked piece of memory. Now
granted these are cleaned at the end of the game, but if enough pile up
during play without being removed, it can cause serious lag to the
players, ranging from a little here and there, to complete
un-playability, neither of which is wanted.



Jass:
the scripting
language used for scripting Maps and AI files in Blizzard
Entertainment's Warcraft III game. Most people make triggers in GUI
format, the premade template triggers that are in the World Editor.
However, the actual language of these is that of JASS, which can give
you almost free reign over every aspect of the game.



Custom Script:
this is
an action in the World Editor Trigger Editor which allows you to type
one line of JASS script as opposed to using a template GUI script. This
is what we will be using to clean up most of our memory leaks, since
Blizzard put in the ability to remove these leaks, but neglected to add
them to basic GUI.





Now many different things can cause memory leaks, these include:



Special Effects

Groups

Points

Units

Regions

Forces

Lightning Effects

Floating Text

Countdown Timers

(There may be more which I have forgotten, but these are the ones that
need to be dealt with the most, since they are most commonly used.)


Now I will show you examples

Custom script: call DestroyForce( udg_Your_Variable ) //Player Group

Custom script: call RemoveRect(udg_Your_Variable) //Region
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